Aliens & Asteroids: The First Public Playtest, Pt 4

Last time, our technician managed to dislodge the green goo he wanted from the device attached to the alien habitat. But apparently that was a bit like disturbing a hornet’s nest because a Grey Man stepped out of the habitat airlock with a gun pointed at the party! (Read more about getting the goo off…

How do you inspire your players? RPG Blog Carnival – January 2016

This month’s RPG Blog Carnival topic is hosted by Johnn Four of Roleplaying Tips himself. He wants to know what we (as GMs I suspect) do to inspire our players to get excited to play each session. This is a tough one since I don’t GM a ton these days. Let’s take a look anyway……

Encounters Product Design Thoughts

Over the last week or so, I’ve been pondering how to expand on the Little Spaces product line by showing some of the ways those supplements could be used to help inspire different encounters. My article on “Expanding Little Spaces” offered a bit of method on how to do just that. But that just opened…

Starting Over… Further tweaks

Hi all… Image via Wikipedia Chuck and Mike have thrown a few good comments my way that I’ve been pondering a bit since my last Starting Over… article, so I thought I’d address them before moving on… A couple of things came to light, including: The need for a more static or passive defense number…

Starting Over…

Just like the rest of life, sometimes it’s time for a do-over. Thus begins a new chapter in the life of Moebius Adventures (MARPG) games. Image via Wikipedia Here’s the scoop. We have a streamlined system. It needs to be tested seriously. So who better to take a look at some of the mechanics than……

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