Warrior Class Traits in M&P2e

So we have talked a bit about Movement, Milestones, Encumbrance, Thief Skills, and Saving Throws so far… and today I want to talk a bit about how we’re restructuring classes. And yes, we’re still going to have classes and races in the next edition of Mazes & Perils. This is an Old School game after…

Simplifying Movement in Basic

In the last post, we talked a bit about the new milestone system in Basic instead of good old XP in M&P Deluxe. As as GM, I can tell you that I look forward to avoiding computing the XP of every little creature or encounter my parties run into. Number crunching is not my thing! Today…

Changing the Experience System

Last week we went over a bit of how we’re redoing encumbrance and item inventory for characters, going with more of a modern computer game-style approach. This week, I want to go over another major revamp as far as levels go. The Old Way The “old way” with Mazes & Perils essentially followed the traditional approach…

Item Management (or Streamlining Encumbrance FTW)

Last week we went over a bit of how we’re streamlining Thief skills in Mazes & Perils Basic. This week, we have another streamlining approach that Vince came up with and I find myself loving even more each time I think about it: Encumbrance. The Old Way The word Encumbrance to me brings up flashbacks…

Streamlining Thief Skills

Last week we started talking some about how Mazes & Perils Basic aims to streamline one of the crunchiest parts of the rules system — Saving Throws. There were a bunch of Saves, as you might recall from those early versions of D&D. Newer versions decided to smooth that rough edge over a bit and…

Basic Beginnings and Saving Throws

A few years ago, Vince and I began work on revising his fantastic Mazes & Perils rules set, which eventually became Mazes & Perils Deluxe. And it’s pretty awesome, but… like everything in life, can always be better. Since then, Vince has been toying with a simplified version of the rules. Though we all love those Old…

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