Designing New Tech for A&A — Armor

So we’ve covered designing tools and weapons for Aliens & Asteroids, let’s talk about armor for a minute. In some ways, it’s a bit like the conversation we had about weapons. It’s important to know what it is and what it’s meant for, but the fiddly bits of the game mechanic has sometimes become a challenge.…

Friendly Galactic Gunsmith – Stealth Armor

Though standard combat armor is meant to protect its wearer from harm, by either slowing or deflecting attacks, there is always a trade-off between protection, mobility, and stealth. In game terms, it’s similar to the difference between plate mail, chain mail, and leather. Plate is great for stopping attacks, but you are usually slow and…

Seven Things About Armor in Aliens & Asteroids

Armor in Aliens & Asteroids has been the source of a few questions at the game table, so it was time to lay out a few things. 1. Armor Mechanics, Broken Down The armor mechanic in A&A is broken into two parts: Armor Resistance (AR) and Armor Points (AP). Each creature with armor, whether natural or…

Aliens & Asteroids: OSR-style Scifi Armor

Though my time these days is split three ways creatively (the Zhilin campaign for the Lost Age, an upcoming project I can’t talk about yet, and Aliens & Asteroids), I have been writing quite a bit about A&A in recent days as I read a great book of short stories (Aliens: Bug Hunt) — some…

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