Moebius Adventures Announces Mazes & Perils Second Edition!

For immediate release – April 26, 2018 Moebius Adventures is pleased to announce a second edition of their award-winning fantasy roleplaying game Mazes & Perils. Mazes & Perils 2e is a continued effort with the designer of the original edition Vincent Florio, Moebius’s Brian “Fitz” Fitzpatrick, and partner Gallant Knight Games. Mazes & Perils Second…

Moebius is Going to the Market Tomorrow with Caveat Emptor

That’s right… It’s taken longer than expected due to personal delays (my daughters’ soccer schedules in July drained time like blood to a vampire), but it’s time to announce that a new product is finally coming out! Insta-NPCs #10: Caveat Emptor features: 8 tables offering thousands of unique combinations of buyers and sellers in a…

Announcing the Big Book of Little Spaces: Haunts for April 2014

Though I’ve been playing around with ideas for various products over the last year, the goal of producing a number of small products followed by one or more collections of those products has always been in the cards. The only question was whether it was going to be the One Spot series or another series. Well,…

Announcing Little Spaces: Gruesome Graves

Graveyards figure prominently in many of the great campaigns of my past. Clues have been found. Meetings have been had. And battles have been waged. Even in real life I have explored more than a few, taking stock of some of the monuments that have survived a century or more in some places. So I…

New Product: LPC Fantasy Names I!

Names are tricky beasts in RPGs. Sometimes you can come up with just the right name at the right time and other times you’re left grasping at straws. It’s at those times it’s handy to have a resource available to help you come up with something on the fly. Whether it’s for a PC or…

Brick by Brick: Doors is Now Available!

Every dungeon has doors. Each door has a story. More than that, every door offers a transition from one thing to the next. Some transitions are easy (no door at all or it’s unlocked). Some transitions are hard (locked or trapped). Some turn out to be dead ends (blocked or jammed). Do you ever find…

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