Fluid Philosophies of Magic

Obviously I’m stuck on this in some weird way, so I figured it was time to just write it out and figure out how various disciplines of magic create potions. This may be Mazes & Perils specific but more likely it’s just my own view on this – so take it for what it’s worth. There…

Strange Magicks: First Shot at the Alchemist Class

A couple of weeks ago I offered a look at the Runic Wizard – a possible new class for the OSR-themed Mazes & Perils game. Now I’d like to talk a bit about the Alchemist, which may be premature but I am going to give it a stab anyway. The Alchemist We all know those people…

Strange Alchemy: Side Effects (Two new monsters)

Over the weekend I was pondering our alchemical students and wondering about not only their successes, but their failures. Would a failure in transmuting one material agent to another lead to any unfortunate side effects? And that thought led to a couple of beasties we may have to flesh out… Chromatic Ooze When practical alchemists at…

Magick to Go: Strange Alchemy

Since my ideas about Runic Magic didn’t scare you off, it must be time to bring up another fascinating field of wizardry… Alchemy! Like runic magick, the ideas behind alchemy are closer to traditional spellcraft in that an alchemist casts spells designed to affect material things. The whole art of Alchemy revolves around the idea of almost…

Game Fodder: 10 Things You Might Find at the Alchemist’s

Whether you head to the alchemist for a headache cure, plant food, or Cure Light Wounds, odds are that you’ll find yourself in one of their shops from time to time. As a wizard you may need a spell component. As your garden variety adventurer you may be looking for work and need to gather…

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