Three Potions of Yore

When I think of potions, I think of the many “cure light wounds” potions my characters have quaffed over the last 25 years. More than I can count. Bumps and bruises? Potion. Broken bones? Potion. Death? Well, that’s a different potion. But recently I’ve wondered about the origins of some of those potions. So I…

Magical NPCs for Support Roles vs. Player Roles

With the last post, there was a comment from Tom Harrison on Google+ that I had to ponder a bit… Tom’s input was… “Ok, so here’s my beef. Why does this NPC need a class? Why not just offer a set of services and put a price on them? Because that’s really what it’s going…

Strange Magicks: First Shot at the Alchemist Class

A couple of weeks ago I offered a look at the Runic Wizard – a possible new class for the OSR-themed┬áMazes & Perils game. Now I’d like to talk a bit about the Alchemist, which may be premature but I am going to give it a stab anyway. The Alchemist We all know those people…

Strange Alchemy: Creating potions and scrolls

In the Mazes & Perils books, we offer a list of various potions and scrolls your characters may find on their many adventures. But we don’t really talk about how those potions or scrolls get created… In the old Moebius Adventures system we were skills-based and a character could practice more than one type of…

Game Fodder: 10 Things You Might Find at the Alchemist’s

Whether you head to the alchemist for a headache cure, plant food, or Cure Light Wounds, odds are that you’ll find yourself in one of their shops from time to time. As a wizard you may need a spell component. As your garden variety adventurer you may be looking for work and need to gather…

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