Zhilin Campaign Journal #21: Solving the Case?

After 4 sessions and roughly 10-12 hours of gaming, our brave group of heroes has found the girl they were asked to track as their first case as city guards in the City-State of Zhilin. And I want to take some time in this post to talk about a few meta-game things before we move…

Zhilin Campaign Journal #20: Truth or Daire

So the party had found a secret entrance to a room beyond this dead-end in an ancient sewer many layers beneath the city and inside was a figure loudly snacking on something. That odor they’d smelled when they opened the door above? Yeah, this was definitely the source. They shined a light inside and really…

Zhilin Campaign Journal #19: What’s That Smell?

We left our heroes at the door to a shack along the wall of the cavern of Haven. This tiny shack is not much bigger than an outhouse and the debate began over who was going to open it. There were no windows, just the one door. Eventually they had Tyrion scope out the door,…

Zhilin Campaign Journal #18: Paranoia by Candlelight

Let’s continue summarizing that last session, shall we? From the Cracked Mug, our band of heroes headed back down towards the Undertown of Haven to speak with Falco, leader of the Goons. Along the way, they saw their “friend” Muril, the Goon guarding the entrance to the sewers after the girl Kathel Luce went missing.…

Zhilin Campaign Journal #17: Second Shift

Hard to believe it’s been two months since our stalwart band of new guards in the City-State of Zhilin last convened to continue the adventure (read here for the end of their last shift). Even harder to believe is the fact that it took three sessions to get through the first DAY of in-game time…

Zhilin Campaign Journal #10: Threads of Fate

No, we’re not talking about Fate the RPG here, but rather the various threads I can pull on a bit like Clotho, Lachesis, and Atropos (the Greek Fates) in the plot skein of my campaign. So far we’ve introduced the following threads: The PCs are members of the Zhilin City Guard (ZCG) and tasked with…

Zhilin Campaign Journal #9: Rising Water!

In the last post, the party had just discovered not only a dead body in the sewer, but a possible entrance to the world ‘Neath Zhilin. And that’s when the rain began… As half of the group began investigating the trap door in the floor, they heard the first trickle of water coming through the…

Zhilin Campaign Journal #8: Continuing the Adventure

When we last left our group of new Zhilin City Guards, they were hanging out at the Cracked Mug tavern, owned by the now sheepish Celi who owes the party a debt of gratitude for taking care of his rat problem and keeping his impropriety quiet. They were contemplating their next move in the investigation…

Zhilin Campaign Journal #4: The Cracked Mug

Now we’re getting to where we see the characters in action… Last time we got them on their way to their first assignment, finding a missing young girl. The Cracked Mug The tavern they were sent to is one of many in the East Quarter. It has a worn sign above the door featuring a…

Zhilin Campaign Journal #3: The First Assignment

We’ve covered a bit about the group and setting, and then a bit about the optional rules I’m employing at my table.┬áNow, finally, I can talk about that first assignment! Introductions The group made their way to Zhilin, as per the directions from their various recruiters, and were escorted to the guard barracks. Another member…

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