Warrior Class Traits in M&P2e

So we have talked a bit about Movement, Milestones, Encumbrance, Thief Skills, and Saving Throws so far… and today I want to talk a bit about how we’re restructuring classes. And yes, we’re still going to have classes and races in the next edition of Mazes & Perils. This is an Old School game after…

Revisiting the Past: Squishy Wizards

Apparently my last post struck a nerve with some folks. I had a great conversation on Facebook with a bunch of folks with comments like: “It’s a different world. The sooner you come to grips with that, the easier it’ll get for you.” (Rob) “But can be used to cause damage. Like to light a…

Strange Magicks: First Shot at the Alchemist Class

A couple of weeks ago I offered a look at the Runic Wizard – a possible new class for the OSR-themed┬áMazes & Perils game. Now I’d like to talk a bit about the Alchemist, which may be premature but I am going to give it a stab anyway. The Alchemist We all know those people…

MacGuffins Work: Blade Abilities

Yes, I’m continuing to work on the new MacGuffins product about blades… and it’s led me to some interesting places. Still trying to wrap up a couple of things so I can actually get back to it in fact – but every now and then I steal a few minutes (or a page or two…

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