Moebius Adventures Offers Inspiration, Games, and Adventures

Why not toss a few dice to find a writing prompt to inspire your next tabletop role-playing adventure? Or try a new game (like Aliens & Asteroids) or an Old School game like Mazes & Perils? Or even just find some new stories for your heroes to test their mettle against at your next game session?

Inspiration

Looking for a bit of inspiration for your next game? Check out the Insta-NPCs or Little Spaces products!

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Games

Need a game to play with your group? Check out Mazes and Perils or Aliens and Asteroids!

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Adventures

Or check out some of our adventure modules for OSR systems. Adventure in the Lost Age!

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Have a COW (Creature of the Week) #8: Undersea Horror

Environments themselves often suggest interesting creatures to introduce to the PCs. In a recent adventure, our heroes were a mile underwater on an alien ocean floor and attempting to help several terrified members of a science crew get away from an alien species who called the ocean home and were not all that keen on…

Have a COW (Creature of the Week) #7: Little Things

Not every creature is out to kill the PCs in Aliens & Asteroids, I promise. Many are simply there trying to survive themselves. Here were a few of the entertaining things that came up in a jungle adventure… Design Thoughts – Moving Scenery Well, in this particular jungle adventure, there was a wall that had…

Simplifying Movement in Basic

In the last post, we talked a bit about the new milestone system in Basic instead of good old XP in M&P Deluxe. As as GM, I can tell you that I look forward to avoiding computing the XP of every little creature or encounter my parties run into. Number crunching is not my thing! Today…

Have a COW (Creature of the Week) #6: Drunae Spider

Occasionally I get creepy ideas from pictures that just, somehow, turn into creatures in my adventures. This was definitely one of those times. Design Thoughts – Space Spiders Sometimes, you just need a bug hunt. In this case, it was the bugs who were hunting a friend of our heroes – Bob, the Skaali they…

Changing the Experience System

Last week we went over a bit of how we’re redoing encumbrance and item inventory for characters, going with more of a modern computer game-style approach. This week, I want to go over another major revamp as far as levels go. The Old Way The “old way” with Mazes & Perils essentially followed the traditional approach…

Have a COW (Creature of the Week) #5: Dread Brute

Last week I covered a bit about the flexibility of Dread Hollows. This week, I want to talk a bit about another tool of the Dread — the Brute. Though they appear in the book (see Chapter 7), we didn’t include a stat block for them initially. Design Thoughts – Dread Brutes When the idea…

Item Management (or Streamlining Encumbrance FTW)

Last week we went over a bit of how we’re streamlining Thief skills in Mazes & Perils Basic. This week, we have another streamlining approach that Vince came up with and I find myself loving even more each time I think about it: Encumbrance. The Old Way The word Encumbrance to me brings up flashbacks…

Have a COW (Creature of the Week) #4: Dread Hollows

Though the Dread are a force of evil in the Aliens & Asteroids universe, we only describe them in broad terms in the main book. There are many reasons for that, but mostly it was because I had one idea of what the Dread were for myself but I didn’t want to pigeonhole other GMs…

Reports from the Edge: The NeoGen Revolution

Noted technologist Dr. Harry Glasimov from the University of Hellas on Mars has recently been overheard discussing the possibility of a Neogen revolution while “in his cups” after hours. CONN Reporter Geneva Morin passed along this recorded exchange between Dr. Glasimov and his star pupil, Alexandre Kondrati: “So, we know from CyQ reports that the…

Streamlining Thief Skills

Last week we started talking some about how Mazes & Perils Basic aims to streamline one of the crunchiest parts of the rules system — Saving Throws. There were a bunch of Saves, as you might recall from those early versions of D&D. Newer versions decided to smooth that rough edge over a bit and…

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