What a process! I started working on Mazes & Perils Deluxe with Vince Florio last year and really didn’t start to get much traction with the project until November. By the end of December I had a 71 page draft done in Adobe InDesign that weighed in at over 30,000 words. And this month I’ve been hacking through a printed copy of the PDF a few pages at a time with a red pen, essentially bleeding all over the draft with notes, corrections, and things to add.

Is it done? Oh heck no!

I’ve finished my first major pass just a few days ago and now have the joy of working the changes back into the document. (One of the big issues is with tables in InDesign not behaving for me. If anyone has some good guidelines on how to make tables work more efficiently, I’m all ears!)

But one of the things that became very apparent early on was the fact that we really needed a new character sheet to go with it. It doesn’t have to be too snazzy, but it has to be functional, readable, and quick.

I’ve thrown together something and I’m hopeful you may have some feedback. I’m open to ideas here. I know it’s not the prettiest thing in the world, but it does satisfy my three criteria.

Suggestions? Love it? Hate it?

Leave feedback below or through the Contact page!

2 Comments

  1. Keith Byers

    Not having played mazes and perils it looks good. Is there more information needed for a character to go on the sheet?

    • MoebiusAdventures

      Really this is about all you need. It’s very Old School/ D&D 1e-inspired, so there are no skills/abilities/etc. It really boils down to stats, attacks, and spells. 🙂

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