As we go through the potential list of favored undead enemies for Holy Knights, we’ll start categorizing them as minor, major, and critical threats. In the last class we talked about ghouls. They’re manageable except in large groups, so we’ll classify them as major threats. Next up, we’ll cover the mummy. And it’s definitely a critical threat. If you come across one without a bit of preparation, you’re not likely to survive the encounter.
Unfortunately that does not make the issue of Mummy Rot any easier.
Mummy Rot does not follow any laws of nature. Its origin is a mystery. And it affects its victims differently. Some will be infected with barely a scratch. Others will be beaten severely by a mummy and walk away without contracting the disease.
Those who are affected will slowly waste away in mysterious ways. Muscle mass will slowly recede until a limb at a time is rendered useless. Others will find the rot begin within, finding their internal organs slowly dissolving.
The only known cure comes from a divine source, through Cure Disease cast by a friendly Cleric. This can stop the disease in its tracks and begin the healing process, but it’s not an instant cure. It may take more than one casting and additional time to reverse the effects fully, making even survival a long and painful process.
If you start exhibiting symptoms, make sure you seek help immediately.
Lastly, the rumored paralyzing stare is definitely a danger. If you encounter a mummy, try to avoid looking directly at its eyes. As with the paralyzing effects of a ghoul’s attack, there is only one race among us unaffected by this paralysis: elves. If you are paralyzed, you can do a Save vs. Paralysis roll each round until you are released from its effects or the mummy manages to kill you.
The best defense against this paralytic gaze is the traditional “safety in numbers”. Parties of five or more will gain a +2 to their Save vs. Paralysis rolls to more easily shake off its effects.