New Reviews on GKR: The Summoner’s Circle and Warrior, Rogue, & Mage

Hi there! I’ve posted another couple of reviews on Game Knight Reviews… A review of Advanced Feats: The Summoner’s Circle from Sigfried Trent and Open Design and a review of Warrior, Rogue, & Mage from Michael Wolf of Stargazer Games. The Summoner’s Circle provides a fresh take on the Summoner class in Pathfinder. By adding…

Rituals Outside the Box and an Invitation

In my last post, I chatted about some of the difficulties I was having with Divine magic and how rituals fit into the mix. Warrior, Rogue, & Mage has a few different parts to the magic system. You have Mana, which is the magical energy a caster can use to create a magical effect. You…

How to Extend Rituals in WR&M

With a Divine spellcaster, the magical energy used to achieve an effect is channeled through the caster’s faith in a supernatural force. This force can be as straightforward as believing in a deity or more open-ended or philosophical such as the belief in a cosmic consciousness, the spirits of nature, or the ghosts of ancestors…

IW:Rivergate – Superstitious Magic, WR&M-style…

Hi all… So I’ve been looking at how to merge some of the magical philosophies of Immortals’ Wake with WR&M over the last few days. Spells are a bit different when you have to fit them into four different “Circles” instead of having an arbitrary number of levels. The first realm of wizardry I’m trying…

Additions to WR&M for Immortals’ Wake

Over the last couple of weeks, I’ve been looking at extending the already cool system for Warrior, Rogue, and Mage for my new project. I’m trying to incorporate a few of the concepts we developed for Moebius Adventures as well as some new skills and talents. For example, at character creation time in the base…

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