A Few Traps to Ponder

As I’ve spent some time working on the Treasure Hunter class over the last few days, it made me ask a question I really hadn’t asked yet for Mazes & Perils. We have a mechanic figured out for Finding and Disabling Traps now, but once the trap is triggered, does the PC have any kind of…

Aliens & Asteroids: OSR-style Scifi Ranged Weapon Revised

Last week I brought up the ideas I had about a Pulse Rifle for Aliens & Asteroids. Some of it I liked, some of it I didn’t, and I asked the studio audience for help. Well, I got some great ideas, so I want to thank some folks: Felbrigg Herriot Alan McLin Alan Bahr John Goodwin…

Aliens & Asteroids: OSR-style Scifi Ranged Weapon

The other day I talked about a bit of the idea I had for combat armor in Aliens & Asteroids. This time I want to talk about a ranged weapon – the Pulse Rifle. We’ll probably have to change the name a bit, but let’s go with that for now. Pulse Rifle Essentially a Pulse Rifle…

Aliens & Asteroids: OSR-style Scifi Armor

Though my time these days is split three ways creatively (the Zhilin campaign for the Lost Age, an upcoming project I can’t talk about yet, and Aliens & Asteroids), I have been writing quite a bit about A&A in recent days as I read a great book of short stories (Aliens: Bug Hunt) — some…

Slow magicks – Runic Wizardry

There are fast spells, which have effects that spring into the world quickly to do their deeds (like Fireball), and then there are slow spells, which linger or wait for some condition to be met before releasing their power. Runic Wizardry is the latter. For this style of magick, an ancient alphabet is used. Many…

The Lost Age – The Human Angle

As I work on two versions of the Lost Age campaign – one for the group including my kids among 9 players and another for my regular gaming group – I’ve been pondering the world a bit. When I started writing Lost Age Adventures with Vince, I deliberately decided that the PCs should all be…

Toss Out Alignment Entirely and Try This…

Ok folks. Over the weekend I came up with an intriguing concept that I’m going to employ in a campaign I’m starting in June. We’re going to use D&D 5e, but I’m tossing out alignment entirely. And now you should be asking what I’m replacing it with… But first, let’s talk about why I’m tossing…

Story Seeds Design: Will you get the bauble back?

Last week I started working on the first product in the Story Seeds line… Story Seeds: Supplication and Deliverance, which will detail an approach to quickly generating plots using those two categories of Polti plots. Without going into a ton of detail, which I’ve already covered a bit in my last post, I wanted to…

Story Seeds Design: A Polti Plots Approach

Over the last couple of weeks, I’ve chatted with Keith J. Davies more than a few times about some of my encounter/story seeds design questions – from the content to the presentation. It’s been quite helpful (thanks Keith!) And it’s forced me to reexamine a few things, which is always good. 🙂 But one of…

Infinity Loop: A Side Excursion into Random Generators

Some of you may know that in my day job, I’m a software engineer and have been programming using the Java language for over a decade. In that time, I’ve always wanted to play a bit with JavaScript and the web side of Java but never had an opportunity to do so until this week.…

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