A Few Traps to Ponder

As I’ve spent some time working on the Treasure Hunter class over the last few days, it made me ask a question I really hadn’t asked yet for Mazes & Perils. We have a mechanic figured out for Finding and Disabling Traps now, but once the trap is triggered, does the PC have any kind of…

Revisiting the Past: Why Cantrips Bug Me in 5e

Way back when the world was flat and I was playing 1e AD&D in the mid 1980s, a book came out that threw a number of monkey wrenches into our nice, ordered existence… Unearthed Arcana. There were some cool things like Cavaliers and extended item lists. There were some weird things like the new stat…

Want to earn some Brownie Points with your GM?

Sure, I know we all like going with simple combat cues sometimes. I’ve been playing a ton of 4th edition D&D and my Fighter relies on moves like “Shield Feint” and “Tide of Iron” and “Steel Serpent Strike” for his combat abilities. But I have to say this gets a bit old after a while.…

Rituals Outside the Box and an Invitation

In my last post, I chatted about some of the difficulties I was having with Divine magic and how rituals fit into the mix. Warrior, Rogue, & Mage has a few different parts to the magic system. You have Mana, which is the magical energy a caster can use to create a magical effect. You…

How to Extend Rituals in WR&M

With a Divine spellcaster, the magical energy used to achieve an effect is channeled through the caster’s faith in a supernatural force. This force can be as straightforward as believing in a deity or more open-ended or philosophical such as the belief in a cosmic consciousness, the spirits of nature, or the ghosts of ancestors…

Additions to WR&M for Immortals’ Wake

Over the last couple of weeks, I’ve been looking at extending the already cool system for Warrior, Rogue, and Mage for my new project. I’m trying to incorporate a few of the concepts we developed for Moebius Adventures as well as some new skills and talents. For example, at character creation time in the base…

Mana from Heaven (WR&M)

For a couple of years now I’ve been whining and moaning about how I’m not a system guy. I’m not. I’ve accepted that. My attempts at system often end up muddled messes that don’t scale well. And that has stymied me a bit as far as Moebius stuff goes. Well, today I ran across a…

Blog Post: Combat… Damage and Critical Strikes… Help!?!

Image via Wikipedia Ok, so with the help of Chuck and Mike, I feel a bit better about a few things. But when I was trying to write up a concise summary of the combat rules last night, I ran into a few snags. Like was documented in Starting Over… and Starting Over… Further tweaks,…

Starting Over… Further tweaks

Hi all… Image via Wikipedia Chuck and Mike have thrown a few good comments my way that I’ve been pondering a bit since my last Starting Over… article, so I thought I’d address them before moving on… A couple of things came to light, including: The need for a more static or passive defense number…

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