Aliens & Asteroids: The First Public Playtest, Pt 5

Over the last few posts, I’ve discussed how one two hour session went at Petrie’s Family Games as the first public playtest of Aliens & Asteroids. And honestly, I think it went really well. It went so well in fact, we’ve had three more playtest sessions with a variety of players (and John was in…

Aliens & Asteroids: The First Public Playtest, Pt 4

Last time, our technician managed to dislodge the green goo he wanted from the device attached to the alien habitat. But apparently that was a bit like disturbing a hornet’s nest because a Grey Man stepped out of the habitat airlock with a gun pointed at the party! (Read more about getting the goo off…

Aliens & Asteroids: The First Public Playtest, Pt 3

In the last post, John’s technician “Sean Samsonite” and his drone (the “S.S. Prototype 1”) valiantly headed down into the crater with the alien bits and pieces. And when he spotted the jar of green alien goo on a device with blinking lights, he got very excited. So excited in fact that he jumped on…

Aliens & Asteroids: The First Public Playtest, Pt 2

In the last post, I covered a bit of the terror I felt when trying the whole “public playtest” thing again at Petries’ Family Games. Sure, Cameron was helping out by offering a space and telling folks about it on the website as well as on Facebook, but would it be enough? Well, apparently it…

Aliens & Asteroids: The First Public Playtest, Pt 1

When beginning a brand new effort for a completely new rules system and setting, there’s always a bit of terror. Is it good enough? What will people think? Will folks have fun? Will anybody show up? Wait? What do you mean “will anybody show up?” Well, several weeks ago I started something completely terrifying for…

Playtest Report: Mazes & Perils Holiday Special 2016

As we near release of our first annual Mazes & Perils Holiday Special from Moebius Adventures, I thought it would be good to offer a bit of a playtest report on how it went when I ran this adventure at my FLGS (Petries’ Family Games) here in town this past weekend. I was invited to run something…

Immortals’ Wake: Top Ten Things to Know About Rivergate

With a new online campaign about to start, I thought I’d provide a few tips and hints to get things started for my players. Top Ten Things to Know About Rivergate Rivergate is divided into two major sections by a 20 ft high seawall simply known as “The Wall.” West of the Wall lies Docktown,…

Rituals Outside the Box and an Invitation

In my last post, I chatted about some of the difficulties I was having with Divine magic and how rituals fit into the mix. Warrior, Rogue, & Mage has a few different parts to the magic system. You have Mana, which is the magical energy a caster can use to create a magical effect. You…

Blog Post: Combat… Damage and Critical Strikes… Help!?!

Image via Wikipedia Ok, so with the help of Chuck and Mike, I feel a bit better about a few things. But when I was trying to write up a concise summary of the combat rules last night, I ran into a few snags. Like was documented in Starting Over… and Starting Over… Further tweaks,…

Starting Over…

Just like the rest of life, sometimes it’s time for a do-over. Thus begins a new chapter in the life of Moebius Adventures (MARPG) games. Image via Wikipedia Here’s the scoop. We have a streamlined system. It needs to be tested seriously. So who better to take a look at some of the mechanics than……

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