Moebius Adventures Announces Mazes & Perils Second Edition!

For immediate release – April 26, 2018 Moebius Adventures is pleased to announce a second edition of their award-winning fantasy roleplaying game Mazes & Perils. Mazes & Perils 2e is a continued effort with the designer of the original edition Vincent Florio, Moebius’s Brian “Fitz” Fitzpatrick, and partner Gallant Knight Games. Mazes & Perils Second…

Warrior Class Traits in M&P2e

So we have talked a bit about Movement, Milestones, Encumbrance, Thief Skills, and Saving Throws so far… and today I want to talk a bit about how we’re restructuring classes. And yes, we’re still going to have classes and races in the next edition of Mazes & Perils. This is an Old School game after…

Simplifying Movement in Basic

In the last post, we talked a bit about the new milestone system in Basic instead of good old XP in M&P Deluxe. As as GM, I can tell you that I look forward to avoiding computing the XP of every little creature or encounter my parties run into. Number crunching is not my thing! Today…

Changing the Experience System

Last week we went over a bit of how we’re redoing encumbrance and item inventory for characters, going with more of a modern computer game-style approach. This week, I want to go over another major revamp as far as levels go. The Old Way The “old way” with Mazes & Perils essentially followed the traditional approach…

Item Management (or Streamlining Encumbrance FTW)

Last week we went over a bit of how we’re streamlining Thief skills in Mazes & Perils Basic. This week, we have another streamlining approach that Vince came up with and I find myself loving even more each time I think about it: Encumbrance. The Old Way The word Encumbrance to me brings up flashbacks…

Streamlining Thief Skills

Last week we started talking some about how Mazes & Perils Basic aims to streamline one of the crunchiest parts of the rules system — Saving Throws. There were a bunch of Saves, as you might recall from those early versions of D&D. Newer versions decided to smooth that rough edge over a bit and…

Basic Beginnings and Saving Throws

A few years ago, Vince and I began work on revising his fantastic Mazes & Perils rules set, which eventually became Mazes & Perils Deluxe. And it’s pretty awesome, but… like everything in life, can always be better. Since then, Vince has been toying with a simplified version of the rules. Though we all love those Old…

Christmas in July Sale!

It’s Christmastime! Oh wait, it’s July… But DriveThruRPG and RPGNow are celebrating Christmas in July! There is no better time to download some of the best titles from Moebius Adventures to feed your gaming muse. Just about all of our books are 25% off through the end of July! Looking for a new Old School RPG…

The Treasure Hunter is out Exploring!

There’s a new hero on the Mazes & Perils scene today. Maybe he’s something like Indiana Jones, exploring the jungles of South America looking for priceless artifacts to include in a museum. Perhaps she’s like Lara Croft, safeguarding the world from items that shouldn’t fall into the wrong hands. But either way, this character is…

Adventures

Classic fantasy adventures come in a wide variety of styles. Sometimes you have traditional fantasy worlds with dwarves, elves, and magical creatures. Sometimes you have wild and primitive, barbaric worlds where survival is nearly impossible. And sometimes you have a little bit of both. All of these styles fit well in the “Old School Renaissance”…

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