Zhilin Campaign Journal #16: Ending their first shift with the ZCG…

After leaving the ratlings nest, they worked their way back through the tunnels to the ladder into Haven and were happy to emerge into the more open space. (For more about the ratlings, check out the last post…) They were ready to get the missing Goon named Brun back to his boss so they could…

Zhilin Campaign Journal #15: Children of the Scarred Tail

Once our heroes took care of the Shifter, a few preliminary questions were answered to the heroes’ satisfaction, and the ratlings were safe to move back to their nest, they took the PCs with them deeper into the tunnels. (See the last post for details about their encounter with the creature and meeting the ratlings…)…

Zhilin Campaign Journal #14: Ratlings… Meet the Ratlings…

Last time our heroes had just joined the battle between the rats and the strange, hairy, humanoid figure… And our heroes were unsure whether the creature in the center was Brun, a ratling, or something else. Bart, the Cleric, cast Detect Evil on the creature and got a certain “YES!” from his deity in response,…

Zhilin Campaign Journal #13: Into the Dark…

We began the third gaming session of the City-State of Zhilin campaign with a full complement of players. In fact, my two daughters stepped into a couple of roles so that we had even more folks around the table. Here’s a refresher of the cast of characters (human unless stated otherwise): Bartholomew “Bart” Fatima (Jonathan)…

Zhilin Campaign Journal #12: Below the Sewers…

Amazingly we actually have another session scheduled for this week! And I have some fun things in mind for our stalwart band of Zhilin City Guards. Hopefully they will survive the encounters! But I have come up with a method, in a Little Spaces kind of way, for describing some unique elements of these sewer-related caverns…

Zhilin Campaign Journal #11: Blessings with a Big B

This past week as I looked back at the fun times we’ve been having with this campaign, I had an odd thought. I have many odd thoughts, but this one stuck. And it’s about godly blessings. Let’s start by describing a blessing as the . Bless is a Level 2 Clerical spell. It acts as…

Wisps of Smoke, a Lost Age magic

Smoke. Light something on fire and wisps of ash rise into the air forming clouds, whorls, and rings. It has been used to send messages (smoke signals), hint at decisions made (smoke colors at a Papal conclave), to commune with spirits, and even walk among them. But in the Den of the Dreamers in the Zumka…

Prophecies from the Pit of Serpents (Prophecies & Omens RPG Blog Carnival)

Phil over at Tales of a GM has been running this month’s RPG Blog Carnival all about Prophecies & Opens and they’ve had some fantastic entries so far. But it gives me an opportunity to provide another glimpse into the strange abilities some members of the Cult of the Serpent Queen have at their disposal…

Ice Spiders (OSR/1e/Mazes & Perils)

In the frozen wilds, you will find creatures adapting to the harsh conditions in myriad ways. One of those is the vicious, yet patient, ice spider. Ice spiders are specially made for the cold, able to hibernate for long periods to conserve energy and then attack with savage ferocity to fill their bellies and preserve…

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