Zhilin Campaign Journal #10: Threads of Fate

No, we’re not talking about Fate the RPG here, but rather the various threads I can pull on a bit like Clotho, Lachesis, and Atropos (the Greek Fates) in the plot skein of my campaign. So far we’ve introduced the following threads: The PCs are members of the Zhilin City Guard (ZCG) and tasked with…

Zhilin Campaign Journal #9: Rising Water!

In the last post, the party had just discovered not only a dead body in the sewer, but a possible entrance to the world ‘Neath Zhilin. And that’s when the rain began… As half of the group began investigating the trap door in the floor, they heard the first trickle of water coming through the…

Zhilin Campaign Journal #8: Continuing the Adventure

When we last left our group of new Zhilin City Guards, they were hanging out at the Cracked Mug tavern, owned by the now sheepish Celi who owes the party a debt of gratitude for taking care of his rat problem and keeping his impropriety quiet. They were contemplating their next move in the investigation…

Zhilin Campaign Journal #7: The Power of Ambiguity

We had another game session this week! Huzzah! Adulting and scheduling was a royal pain, but we eventually made it work– or so we thought. And yet, one of our players had to back out a few days before the session due to a work-related event. Sigh. Such is life as an adult gamer, which…

No Planning Challenge, Part 2

To challenge yourself is a good thing. Especially if it is for a no planning challenge! As you saw in the last post, I set a challenge for myself: To not prep at all, with only the pages I had written in my world of Kavallor Almanac to go by! When we left them, they…

No Planning Challenge, Part 1

I am not sure how many people do this regularly, but this week I set a challenge for myself: Allow myself no preparation at all and only use the pages of my Kavallor Almanac for reference. Admittedly, I usually don’t prep much and let my players drive the story. Most of the time, I just…

Class Dive: What about that Fighting Man?

Next up in this series where I take a look at the main character classes is the Fighting Man. I was going to look at the Cleric, but decided I’d spread out the spellcasters a bit. Yes, I know that “Fighting Man” a bit of a sexist term. It was a point of contention when Vince…

Zhilin Campaign Journal #2: Rules Tweaks

In the last post, we described a bit about the players, the setting, and the characters involved in our new Mazes & Perils campaign set in the City-State of Zhilin. This time I’d like to cover a bit about some of the rules I’ve added or clarified. Rules. Ugh. I’ve been playing role-playing games since…

Class Dive: What is a wizard, exactly?

This week I have the distinct pleasure of starting a new campaign and among the players, I have two who have not ever played a tabletop role-playing game before. Not since I taught my girls how to play D&D have I had new players at my table, so I’m excited to see how they do.…

The Strength of Banter

Words. They can make or break a character. They can define or destroy relationships. They can set the tone for the most innocuous-sounding encounter that blows up to something enormous. Without them, I’ve never seen a gaming group succeed. With them, I’ve seen gaming groups last for years and offer fodder for decades of reminiscing.…

%d bloggers like this: