Accessibility as an ideal is more than readability

Continuing on the cool RPG blog carnival topic from Jacob Wood at Accessible Games, I want to talk a bit about an ideal of accessibility I don’t think we focus on enough in our roleplaying. And that’s encouraging the appearance of differently-abled characters in roleplaying worlds. Accessibility is more than just making sure a product…

An Opening Salvo on Accessibility (March 2016 RPG Blog Carnival)

When I first saw that “Accessibility in Games” was going to be the March 2016 RPG Blog Carnival topic from Jacob Wood at Accessible Games, I knew I’d have to come up with some things to say. Why? Because I suspect I may come at it from a slightly different direction than other folks… And…

The Wandering Tomb Table

What? A “wandering” tomb?? What the heck is that? Hold on a second there. Let me explain. In medieval times, especially during times of war, marauding groups would charge across the countryside and die in numerous ways. Battle. Starvation. Disease. Natural disaster. Or simply not stopping to ask for directions. A great leader of the…

Taboos in Storytelling at My Table

Like many folks, I have been watching Game of Thrones this season (Season 5) and have hit a few points where I’ve had to struggle with my own sensibilities. The last couple of episodes have really tested my limits as far as those taboos. But it’s made me wonder a bit at the various lines I try to avoid in my own storytelling and campaigns… And I could only come up with two.

Keep in mind that these are MY taboos and though they may be shared by other folks, they may not. Obviously George R.R. Martin is ok with many forms of violence in the world of Game of Thrones and the TV producers have certainly taken that to heart.

Also keep in mind there are spoilers ahead, so if you don’t want any GoT Season 5 secrets to be unleashed before you’re ready – stop here.

Staging a Scene vs. Detailing a Location

Last Friday I took apart a great Dungeon Crawl Classics module from Goodman Games and attempted to put it in terms of production elements. Words, pages, artwork, etc. Today I want to approach it from a different point of view. IMHO, the OSR movement seems to swing the design pendulum from story- and character-motivation-heavy modern…

Free Randomness, Part 1

You’re the GM doing prep for your next session. You have it all together. Maps. Broad strokes of the plot. But somehow you find yourself stuck when you try to come up with the little details – the glue to pull everything together. What do you do then? Panic? Meditate? Call an emergency meeting? Or…

Instant Art (or Artists)… just add dice (and imagination)

When filling your game worlds with people, places, and things, how often do you think about the art on the walls or in the halls? How about the artists who created such pieces? This is an area of world building that is often glossed over and completely missed as a source of opportunity. Imagine a…

Creative Spark Two Ways

Recently I got wrapped up in a discussion with George Fields (One Spot #3) after getting some feedback from a customer (all feedback, good or bad, is welcome – and I thank you all for whatever you can give back). The discussion was about the merits of one creative approach over another. When I say…

Favorite RPG of All Time – #RPGaDay, Day 31

I’ve once again fallen way behind on the #RPGaDay effort, so am just going to happily write about the last topic in the list. I do have to thank  Dave Chapman of Autocratik for starting this fantastic project. I’ve seen great articles across the web all month and it’s been amazing. So hopefully we can do something similar…

Favorite Published Adventure – #RPGaDay, Day 19

I’ve fallen way behind on the #RPGaDay effort, so I’m going to cherry pick today and talk about my “Favorite Published Adventure” because the story is a little odd. My favorite adventure has to be the Temple of Elemental Evil put out by TSR way back when. Mid-1980s I think (looks like 1985). But I didn’t…

%d bloggers like this: