Aliens & Asteroids

Though we initially intended Aliens & Asteroids to be based on the Old School rules of Mazes & Perils, we changed course after several long design sessions and decided to make a new system that was more flexible and less cumbersome. The new system for A&A relies on more speedy mechanics using one or two d20s and a…

The Trick is to Keep Breathing

The title of this post comes from a great song done by the group Garbage back in the 1990s, but definitely applies to dealing with certain conditions in a science fiction setting. Breathable atmosphere is one of those things most creatures require to survive. In the human case, we tend to like a good mix…

The Gravity of the Situation

Dealing once again with a science fiction setting after so many years of being focused in the realms of fantasy, I’ve been forced to deal with several things I’ve not really pondered before as a game designer. One is the application of gravity. One of the many alien races we’ve come up with so far…

Exploring the Future’s Past, Part 2

In the last post, we talked a bit about the “alternate future” that led to the formation of the Dominion, the dominant organization in the world of Aliens & Asteroids. Run by a collection of the most powerful corporations in human-controlled space, it’s definitely a force to be reckoned with. But the Dominion, though immense,…

Exploring the Future’s Past, Part 1

This week I received some input on A&A from friends of mine from way back… Derek, who I’ve known since college (nearly 30 years now) and Mike, who I’ve known since my days at Sybase (more than a decade). Both offered some intriguing feedback. But first, we’ll take a look at the wacky history that…

Aliens & Asteroids: Designing Weapons for the Future

Looking into the crystal ball a few hundred years is a challenge. Understatement of the year. But as I look to the future and what humankind has wrought upon our universe, I’m left with one very obvious fact: weapons have to be tough. It’s tough to get replacement parts when you’re light years from the…

The Problems With Alien Invasions

Do you want to know what the problem is with most alien invasions? They want something from us. It’s not like they’re Santa Claus, here to deliver wisdom and technology from the stars out of the goodness of their hearts… Nope. They’re here because we have something they want. I mean, I get it. Every…

Games

Roleplaying has probably been around as long as mankind has had an imagination. As a child, can you remember pretending to be someone else on a school playground or in your own back yard? You might have imagined yourself as a famous sports figure, playing house, or stepping into the shoes of your favorite character…

Aliens & Asteroids: OSR-style Scifi Ranged Weapon Revised

Last week I brought up the ideas I had about a Pulse Rifle for Aliens & Asteroids. Some of it I liked, some of it I didn’t, and I asked the studio audience for help. Well, I got some great ideas, so I want to thank some folks: Felbrigg Herriot Alan McLin Alan Bahr John Goodwin…

Aliens & Asteroids: OSR-style Scifi Ranged Weapon

The other day I talked about a bit of the idea I had for combat armor in Aliens & Asteroids. This time I want to talk about a ranged weapon – the Pulse Rifle. We’ll probably have to change the name a bit, but let’s go with that for now. Pulse Rifle Essentially a Pulse Rifle…

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