Designing New Tech for A&A — Armor

So we’ve covered designing tools and weapons for Aliens & Asteroids, let’s talk about armor for a minute. In some ways, it’s a bit like the conversation we had about weapons. It’s important to know what it is and what it’s meant for, but the fiddly bits of the game mechanic has sometimes become a challenge.…

Designing New Tech for A&A — Weapons

So last time we built a new tool for A&A. This time, I want to talk about designing weapons for the game, which gets a little more difficult to balance. (Originally I was going to cover armor also, but the weapons section got longer than I expected! We’ll do armor in the next article.) Weapons…

Designing New Tech for A&A — Tools

This weekend I started designing some intriguing new technologies for two upcoming Aliens & Asteroids supplements. (Yes, they are on their way folks — just taking a little longer than I hoped!) But it really got me thinking about a few design questions around these technologies as we push forward with new game bits. What…

Trade in Aliens & Asteroids: Information

I saved “Information” as the last article in this series on trade in the Aliens & Asteroids universe. Why? Because it’s the most ubiquitous element anywhere. Knowledge is Power It’s such a simple concept. Known vs. Unknown. So long as we have had knowledge, we have wanted to control it. If I know something you…

Trade in Aliens & Asteroids: Technology

We’ve covered a few things so far in the realm of trade… metal, food, and water being the big three. But what about technology? What about weapons? The Perception of Safety Whether you are in a base on a hunk of rock, a space station orbiting somewhere, or a spacecraft floating through deep space, you…

Trade in Aliens & Asteroids: Food

In the last post, we went a bit “metal,” talking about the metal trade in the Aliens & Asteroids universe. Next up is food. Yes, you read that right – food. Not that exciting? Think again! Food… in… Spaaaaace! In the early days of space exploration, food very quickly became an important factor. When you look…

Trade in Aliens & Asteroids: Metals

Last week we looked at water in the Aliens & Asteroids universe through the lens of trade and industry to scare up some plot or adventure ideas. Next up in the trade parade for the universe of Aliens & Asteroids is metal. Metals in the Future Water may be important for fuel, air, and hydration, but you’ll need…

Trade in Aliens & Asteroids: Water

As we continue to explore the universe of Aliens & Asteroids, it becomes more and more apparent we need to dive a bit into some of the trade networks existing in Dominion space and beyond. There are five main sources of trade income in the Dominion: Water (mostly in the form of Ice), Heavy or rare…

Dominion Inequality in Cloning Practices is Creating Immortals Among Us

Greetings. This is Amira Thorn for the Colonial News Network, coming to you live from Proxima B, about 4.2 light years away from the seat of power for the Dominion of Humankind. This signal may be cut, so my editors have ensured that we’ve used the most rigorous security practices possible to get our message out…

Have a COW (Creature of the Week) #16: Werewolves

Recently, in our “weird western” campaign using the same system as Aliens & Asteroids, I had the opportunity to create what is essentially a supernatural creature. And I began to wonder how it might translate to A&A in a slightly different form. Design Thoughts Not everything can be explained through science. At least, not yet. And…

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