Item Management (or Streamlining Encumbrance FTW)

Last week we went over a bit of how we’re streamlining Thief skills in Mazes & Perils Basic. This week, we have another streamlining approach that Vince came up with and I find myself loving even more each time I think about it: Encumbrance. The Old Way The word Encumbrance to me brings up flashbacks…

Have a COW (Creature of the Week) #4: Dread Hollows

Though the Dread are a force of evil in the Aliens & Asteroids universe, we only describe them in broad terms in the main book. There are many reasons for that, but mostly it was because I had one idea of what the Dread were for myself but I didn’t want to pigeonhole other GMs…

Reports from the Edge: The NeoGen Revolution

Noted technologist Dr. Harry Glasimov from the University of Hellas on Mars has recently been overheard discussing the possibility of a Neogen revolution while “in his cups” after hours. CONN Reporter Geneva Morin passed along this recorded exchange between Dr. Glasimov and his star pupil, Alexandre Kondrati: “So, we know from CyQ reports that the…

Streamlining Thief Skills

Last week we started talking some about how Mazes & Perils Basic aims to streamline one of the crunchiest parts of the rules system — Saving Throws. There were a bunch of Saves, as you might recall from those early versions of D&D. Newer versions decided to smooth that rough edge over a bit and…

Have a COW (Creature of the Week) #3: The Crown, Part 2

Last week I covered Commander Denne Lera of the Crown, a mercenary group our heroes encountered while on a diplomatic mission. She’s not alone, however. This week we’re going to cover Athyn Willey, a Technician with some mad skills. And then we’ll talk about the “omission” somebody caught last week. 🙂 Design Thoughts Though we…

Basic Beginnings and Saving Throws

A few years ago, Vince and I began work on revising his fantastic Mazes & Perils rules set, which eventually became Mazes & Perils Deluxe. And it’s pretty awesome, but… like everything in life, can always be better. Since then, Vince has been toying with a simplified version of the rules. Though we all love those Old…

Have a COW (Creature of the Week) #2: The Crown

Moving on a little, we’ll cover another fun “creature” we came up with that’s not a creature at all — it was a mercenary group hired to cause some trouble and interrupt a diplomatic mission between the Dominion and the Skaali. Our PCs just happened to be there at the time and thwarted the terrorist…

State of the Loop, March 2018

The last few months have been a whirlwind, so I wanted to take a moment and talk a little bit about where we’re at these days with Moebius Adventures. First, a huge thank you goes out to everybody who backed our first Kickstarter back in October 2017. Aliens & Asteroids was a huge success and we’re…

Have a COW (Creature of the Week) #1: Damaged Combat Android

Now that the Aliens & Asteroids book is out in the world and folks are starting to play in their own campaigns, we thought it might be helpful to start sharing some new creatures to include in those campaigns. Or at the very least, inspire some thoughts on what to create for your own worlds.…

What is an alien?

As I ponder some of the ways to approach playable alien races in Aliens & Asteroids, I had to ask myself a key question: What exactly *is* an alien? Simple question though it may be, it really opened up some interesting ideas to explore at my game table. Let’s look at the definition of alien. According…

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