Have a COW (Creature of the Week) #10: Memory Drones

This week and next, I’d like to go back to look at how a few drones have appeared in our campaign. First the Memory Drone, and then Rifle Drones. Design Thoughts The concept of the “Glitch” is one that I’ve played with a few times and I debated how it might affect a large ship,…

Moebius Adventures Announces Mazes & Perils Second Edition!

For immediate release – April 26, 2018 Moebius Adventures is pleased to announce a second edition of their award-winning fantasy roleplaying game Mazes & Perils. Mazes & Perils 2e is a continued effort with the designer of the original edition Vincent Florio, Moebius’s Brian “Fitz” Fitzpatrick, and partner Gallant Knight Games. Mazes & Perils Second…

Have a COW (Creature of the Week) #9: Oozes and Waves

Though creatures with faces and claws are often fun to include in our games, I think the faceless horrors that can’t be reasoned with are just as scary. Since we have things like slime molds on our own world, I can only imagine that such simple creatures also exist elsewhere in the universe. And so…

Warrior Class Traits in M&P2e

So we have talked a bit about Movement, Milestones, Encumbrance, Thief Skills, and Saving Throws so far… and today I want to talk a bit about how we’re restructuring classes. And yes, we’re still going to have classes and races in the next edition of Mazes & Perils. This is an Old School game after…

Have a COW (Creature of the Week) #8: Undersea Horror

Environments themselves often suggest interesting creatures to introduce to the PCs. In a recent adventure, our heroes were a mile underwater on an alien ocean floor and attempting to help several terrified members of a science crew get away from an alien species who called the ocean home and were not all that keen on…

Have a COW (Creature of the Week) #7: Little Things

Not every creature is out to kill the PCs in Aliens & Asteroids, I promise. Many are simply there trying to survive themselves. Here were a few of the entertaining things that came up in a jungle adventure… Design Thoughts – Moving Scenery Well, in this particular jungle adventure, there was a wall that had…

Simplifying Movement in Basic

In the last post, we talked a bit about the new milestone system in Basic instead of good old XP in M&P Deluxe. As as GM, I can tell you that I look forward to avoiding computing the XP of every little creature or encounter my parties run into. Number crunching is not my thing! Today…

Have a COW (Creature of the Week) #6: Drunae Spider

Occasionally I get creepy ideas from pictures that just, somehow, turn into creatures in my adventures. This was definitely one of those times. Design Thoughts – Space Spiders Sometimes, you just need a bug hunt. In this case, it was the bugs who were hunting a friend of our heroes – Bob, the Skaali they…

Changing the Experience System

Last week we went over a bit of how we’re redoing encumbrance and item inventory for characters, going with more of a modern computer game-style approach. This week, I want to go over another major revamp as far as levels go. The Old Way The “old way” with Mazes & Perils essentially followed the traditional approach…

Have a COW (Creature of the Week) #5: Dread Brute

Last week I covered a bit about the flexibility of Dread Hollows. This week, I want to talk a bit about another tool of the Dread — the Brute. Though they appear in the book (see Chapter 7), we didn’t include a stat block for them initially. Design Thoughts – Dread Brutes When the idea…

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