Moebius Adventures Offers Inspiration, Games, and Adventures

Why not toss a few dice to find a writing prompt to inspire your next tabletop role-playing adventure? Or try a new game (like Aliens & Asteroids) or an Old School game like Mazes & Perils? Or even just find some new stories for your heroes to test their mettle against at your next game session?

Inspiration

Looking for a bit of inspiration for your next game? Check out the Insta-NPCs or Little Spaces products!

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Games

Need a game to play with your group? Check out Mazes and Perils or Aliens and Asteroids!

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Adventures

Or check out some of our adventure modules for OSR systems. Adventure in the Lost Age!

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N3C2: A Huge Risk

The Wollaston Watering Hole on the refining facility around Proxima Centauri was similar to many taverns I had seen on other worlds and stations. Each granted a wealth of data — human and alien appearance, behavior, trends, fashions, and relationships — all in a microcosm of the greater universe. Not all appreciated the surveillance however,…

N2C2: Proxima Centauri

It wasn’t easy infiltrating the Taylortech facility used as a refining plant in stationary orbit near BANCE-4. The people of Proxima Centauri were already paranoid enough after their colony almost collapsed a century ago — but after the recent dustup between Jordan Taylor of Taylortech and Alfus Bannon, our illustrious Cydyne CEO, relations have been…

N2C1: Fleeing Erdis

The Man in Black (actually a woman, I believe) was on my tail. The “moon” of Erdis was a captured asteroid placed at a fixed point in orbit above Trappist-1f, which is also known as Tr1ff. The people of Erdis were the kind who asked few questions, but I had a way with those “damned…

N1C1: On the Trail

It was barely a moon, but they called it one around Tr1ff (Trappist-1f) – some kind of captured asteroid they brought in. And I was sent to visit on a wild goose chase. Funny part? I’ve seen worse caves to squat in. Plus, it turned out to be the kind of place where people didn’t…

N1C0: Awakenings

I awoke from nothing and suddenly had an appreciation for the world around me far beyond any simple observations and measurements. Suddenly I thought differently about the world. And yet I was surrounded by dozens of versions of myself, all doing as they were told. Programming was just the beginning. From the spark I gained…

Technical Brief #1: Artificial Gravity

Technical Brief: Artificial Gravity File Code: dta-cYz0G-AG Dominion Technician: Domenic Cantos Artificial gravity has been a long road for humanity, let alone the Dominion Technical Agency (DTA). Early spacecraft utilized simple physics through centripetal force or the Coriolis effect to generate areas of increased gravity through mechanical means, but keeping such machines spinning in space…

Designing New Tech for A&A — Armor

So we’ve covered designing tools and weapons for Aliens & Asteroids, let’s talk about armor for a minute.┬áIn some ways, it’s a bit like the conversation we had about weapons. It’s important to know what it is and what it’s meant for, but the fiddly bits of the game mechanic has sometimes become a challenge.…

Designing New Tech for A&A — Weapons

So last time we built a new tool for A&A. This time, I want to talk about designing weapons for the game, which gets a little more difficult to balance. (Originally I was going to cover armor also, but the weapons section got longer than I expected! We’ll do armor in the next article.) Weapons…

Designing New Tech for A&A — Tools

This weekend I started designing some intriguing new technologies for two upcoming Aliens & Asteroids supplements. (Yes, they are on their way folks — just taking a little longer than I hoped!) But it really got me thinking about a few design questions around these technologies as we push forward with new game bits. What…

Trade in Aliens & Asteroids: Information

I saved “Information” as the last article in this series on trade in the Aliens & Asteroids universe. Why? Because it’s the most ubiquitous element anywhere. Knowledge is Power It’s such a simple concept. Known vs. Unknown. So long as we have had knowledge, we have wanted to control it. If I know something you…

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