Moebius Adventures Offers Inspiration, Games, and Adventures

Why not toss a few dice to find a writing prompt to inspire your next tabletop role-playing adventure? Or try a new game (like Aliens & Asteroids) or an Old School game like Mazes & Perils? Or even just find some new stories for your heroes to test their mettle against at your next game session?

Inspiration

Looking for a bit of inspiration for your next game? Check out the Insta-NPCs or Little Spaces products!

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Games

Need a game to play with your group? Check out Mazes and Perils or Aliens and Asteroids!

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Adventures

Or check out some of our adventure modules for OSR systems. Adventure in the Lost Age!

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Have a COW (Creature of the Week) #13: Dread Harvesters

A few weeks ago, I provided a bit more about the Dread — the big baddies in the Aliens & Asteroids universe. We talked about Brutes and Hollows. Design Thoughts Unlike the creatures of Alien, I wanted to give the Dread a bit more of an “infestation” aspect. Sure, the classic Alien had eggs and face-huggers to…

Have a COW (Creature of the Week) #12: Praepostero

The last couple of weeks was all about drones… but today I have something weird from the depths of my warped mind… This one has not appeared in any adventures yet, but has a lot of promise. I see it as a weird adaptation of alien life that could be terrifying in an ocean-based story.…

Have a COW (Creature of the Week) #11: Rifle Drones

Last week it was the Memory Drones. This week, it’s Rifle Drones. Design Thoughts Like the Memory Drones, Rifle Drones are a bit of an organic outgrowth of suddenly gaining sentience as a machine. The ship developed the Memory Drones to help it process important or traumatic events as it got better at understanding what…

Have a COW (Creature of the Week) #10: Memory Drones

This week and next, I’d like to go back to look at how a few drones have appeared in our campaign. First the Memory Drone, and then Rifle Drones. Design Thoughts The concept of the “Glitch” is one that I’ve played with a few times and I debated how it might affect a large ship,…

Moebius Adventures Announces Mazes & Perils Second Edition!

For immediate release – April 26, 2018 Moebius Adventures is pleased to announce a second edition of their award-winning fantasy roleplaying game Mazes & Perils. Mazes & Perils 2e is a continued effort with the designer of the original edition Vincent Florio, Moebius’s Brian “Fitz” Fitzpatrick, and partner Gallant Knight Games. Mazes & Perils Second…

Have a COW (Creature of the Week) #9: Oozes and Waves

Though creatures with faces and claws are often fun to include in our games, I think the faceless horrors that can’t be reasoned with are just as scary. Since we have things like slime molds on our own world, I can only imagine that such simple creatures also exist elsewhere in the universe. And so…

Warrior Class Traits in M&P2e

So we have talked a bit about Movement, Milestones, Encumbrance, Thief Skills, and Saving Throws so far… and today I want to talk a bit about how we’re restructuring classes. And yes, we’re still going to have classes and races in the next edition of Mazes & Perils. This is an Old School game after…

Have a COW (Creature of the Week) #8: Undersea Horror

Environments themselves often suggest interesting creatures to introduce to the PCs. In a recent adventure, our heroes were a mile underwater on an alien ocean floor and attempting to help several terrified members of a science crew get away from an alien species who called the ocean home and were not all that keen on…

Have a COW (Creature of the Week) #7: Little Things

Not every creature is out to kill the PCs in Aliens & Asteroids, I promise. Many are simply there trying to survive themselves. Here were a few of the entertaining things that came up in a jungle adventure… Design Thoughts – Moving Scenery Well, in this particular jungle adventure, there was a wall that had…

Simplifying Movement in Basic

In the last post, we talked a bit about the new milestone system in Basic instead of good old XP in M&P Deluxe. As as GM, I can tell you that I look forward to avoiding computing the XP of every little creature or encounter my parties run into. Number crunching is not my thing! Today…

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